Events
Note: In progress.
Follows MDN docs Events
Events
share properties to State
, kind like a third-part plugin in Elvis
, it implelements both in rust
and typescript
.
Javascript
/* Events */
import { Component, Elvis, Events } from "calling-elvis";
const { Text } = Elvis;
class myClickAbleText extends State {
state = {
msg: "",
}
consturstor(msg: string) {
this.msg = msg;
}
click() {
window.alert(`{}, roger that!`);
}
render() {
return Text("Click me plz.");
}
}
Elvis Events
are outside of native components, we writing them straight just like writing lifecycles
. Elvis
strongly recommands our folks writing persnal components even publishing them to github
.
Rust
#![allow(unused)] fn main() { pub enum Events { Cancel, Error, Scroll, Select, Show, Wheel, // Clipborad events Copy, Cut, Paste, // Composition events CompositionEnd, CompositionStart, CompositionUpdate, // Focus events Blur, Focus, Focusin, Focusout, // Fullscreen events KeyDown, KeyPress, KeyUp, // Mouse events AuxClick, Click, ContextMenu, DbClick, MouseDown, MouseEnter, MouseLeave, MouseMove, MouseOut, MouseOver, MouseUp, WebkitMouseForceChanged, WebkitMouseForceDown, WebkitMouseForceWillBegin, WebkitMouseForceUp, // Touch events, TouchCancel, TouchEnd, TouchMove, TouchStart } }
Events enum list all events in MDN events, the implementation in rust depends on gloo
.